![]() ![]() Wallpaper Engine supports several of the most commonly used aspect ratios, including 16:9, 219:9, 16:10, and 4:3, which means that you can run live wallpapers on your Windows 10 PC even if you have an ultra-wide monitor or a multi-monitor setup. Wallpaper Engine also allows you to personalize the animated wallpapers and it even features some interactive wallpapers that react to the way you move and click your mouse. The software includes a ton of options to choose from, including various graphics, videos, and it even allows you to pin an application or a particular website as your live wallpaper. Let’s come to Wallpaper Engine, a software that offers probably the best live wallpapers for Windows 10 and Windows 11. I would say, for a vast majority of users, Lively Wallpapers suffices the need and is a free alternative to Wallpaper Engine.ĭownload Lively Wallpaper ( Free) 2. In summation, you have all the essential features, except for the live wallpaper editor. Project duration from start to finish (including render time): 3 weeks (roughly 2 weeks for production, and 1 week for post production.What I like more is that it also brings support for multi-monitor setups, HiDPI resolution like 4K, various ultra-wide aspect ratios, drag and drop videos for live preview, etc. Render details: Cycles render at 1080x1920 with OpenImageDenoiser, 512 samples, motion blur enabled.Īverage render time per frame: 7mins (RTX 2080) Total frames rendered: 450 fps (Not including other passes used for compositing) “Thank you for watching, save your file, and I’ll see you in the next video!” I’d like to also wish everyone who participated the best of luck and that I can’t wait to see the full montage with everyone’s submission stitched together. I’ve also made many friends along the way within the challenge’s community and it has been a great honor to work with you guys and offer each other help throughout the competition period. Oddly, this is my first time using rigid body simulations for my work, so I’ve definitely learnt some new stuff throughout this challenge. Giger’s work which has inspired me (and many others for sure) to become a CG Artist in the first place. ![]() It was also a great pleasure to revisit the theme of H.R. It has been a blast working on this submission as I rarely get the chance to work on something that I have full creative control from start to finish. There were a few of duplicates for the sac where a couple is used as rigid bodies to store the eggs dynamically, and another one(the one you see on screen) used for cloth simulation where we see it tear and react to the eggs spilling out. Once I’m satisfied with the model, I then rigged it with an armature for more detailed animation of the sac swaying around. The displacements projection are driven by an empty in order to create the pulsating animation. It was procedurally modeled with a curve, turning it into a tube and then applying voronoi displacements to achieve the organic lumpy look. The first thing I worked on is the main character - the egg sac. Once the key events are blocked out with placeholder primitive models, I then move on to work on the details. This is a crucial step in order to make sure the timing and pacing of the animation is easy to follow for the viewers. With the idea set in mind (and on paper), the first thing to do is to have a blocking of the entire animation. Any other elements that doesn’t affect this chain reaction, I left it out of the scene.(For example, I wanted to show past victims plastered on the walls, having a xenomorph enter and land in front of the hero towards the end, overhanging vents as seen in the blockings, etc.) Every element has its purpose - the balls are eggs, an alien emerges from one of the eggs and attacks the hero, hero panics and fires aimlessly, punctures the egg sac and spills many many eggs, pushes one of them into the exit. I didn’t want the ball to just be a ‘spectator’ and go through a very nice scene. As a result, there isn’t much happening with the balls in comparison with other submissions out there, but I hope for what I lacked in the action department, I make up for in the story/concept. I’ve decided to keep everything as simple as possible, and focus on the story telling instead. ![]() Having worked in the advertising industry where we constantly have to fit as much info as we can into as little time as possible, I once again leaned on my experience to navigate around this obstacle. One of the biggest challenges for me in this contest is to tell a story within 15 seconds, with the ball only present for actually 7+ seconds from time of entry to exit. ![]()
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